February 23rd, 2018 Nightly Build
This build marks a very important milestone in Peacenet's development. It marks the slow and steady transition from an early prototype to an alpha development stage. We have finally planned the storyline for the game as well as came up with a list of different types of hacks you'll be able to pull off in the game. All we need to do now is decide how we'll actually implement the hacking system, as well as come up with the list of missions for Single-player.
And we're already working on that. Because this build of the game, among other neat features, includes the game's first mission - "The Terminal" - which you can see being developed in the videos above (part 3 coming soon!). This mission, part of the game's interactive tutorial, teaches you how to use the in-game bash interpreter - how to run commands, specify arguments, pipe commands together, etc. All the stuff you'd usually do in a Linux/Unix terminal.
Some other features include a new credits screen that looks more like a movie's end credits screen than some hacked-together screen like we had before, as well as support for objective failures in missions. We have also added the ability to run code in your mission when an objective is started, completed or failed. Thirdly, we have added a "Mission Complete" screen - even though right now it is just an Infobox.
Next on the to-do list? Well, I plan to livestream some development of the game tomorrow afternoon - and in there, I plan to develop the "Objective Failure" screen, add rudimentary hacking mechanics to the game, and I also have a few surprises planned. And while I'm not making any promises, Anders Enger Jensen, the guy who contributed a lot of music for the game's soundtrack, amazing dude, may end up watching the stream. So that's exciting.
And after that? Well, I'm not really sure. I really want to add hacking to the game, but it may take a while. But we'll see how things go. In the mean time, enjoy the first ever Peacenet mission and let me know how things go :)
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