December 20th, 2017 Nightly Build
So this one is quite a small patch. So I can explain it in a single paragraph. First, it revises the save system APIs so they work better in multiplayer. I have also moved a lot of the server-side data storage stuff to sit in the game's App Data directory under a folder called "world" when in campaign. And finally, I have fixed a bug found by william341 where the game's App Data directory isn't automatically created on startup if it doesn't exist.
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